Fire and brimstone
You can finally use Kinect to play God next year when Ubisoft launches Babel Rising on Xbox Live Arcade.
The HD revamp of the current iOS hit will release sometime in 2012 and supports Kinect, with no mention of traditional control methods in the press release. Perhaps this could be Ubisoft's first digital Kinect-only title? It would certainly show a lot of faith in the sensor and its expanding audience.
We'll have more on Babel Rising as it reaches us.
SAN FRANCISCO – October 27, 2011 –Today, Ubisoft announced the development of Babel Rising, a new game coming to PlayStation®Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft in calendar year 2012. Developed by Mando Productions, players use the Kinect™ for Microsoft Xbox 360® entertainment system or the PlayStation®Move for the PlayStation®3 computer entertainment system to summon God-like powers and prevent the Babylonians from constructing the Tower of Babel. Babel Rising highlights Ubisoft’s continued leadership in developing games for PlayStation®Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft.
Ubisoft’s Babel Rising is the next-generation version of the popular iPhone game of the same name. In Babel Rising, gamers play as God, preventing humans from building the tower of Babel. Gamers can use their divine powers by hurling bolts of lightning, summoning massive earthquakes or unleashing gigantic floods upon the Babylonians. Developer Mando Productions has breathed new life into the game with 3D graphics and competitive and cooperative multiplayer modes.
Babel Rising joins the previously announced I Am Alive™ and Shoot Many Robots™ as part of Ubisoft’s upcoming digital releases. During Ubisoft’s Digital Day event, Ubisoft also demonstrated a yet-to-be named ATV racing game featuring fast-paced racing, aerial tricks, extensive vehicle customization options and a competitive multiplayer experience that is also scheduled for release in calendar year 2012.
User Comments
1. linkster55 03 Nov 2011, 03:29 GMT
Hmmm sounds like this may work well with kinect, if done right of course!