"We'll always need joypads"
Analogue sticks and steering wheels make beautiful music when controlling racing games, but now Kinect's on the scene a lot of teams are willing to ditch the controller in favour of a totally hands-free experience, but not everyone is convinced of the sensor's suitability to the genre.
Paul Coleman of racing game experts Codemasters, the studio behind franchises including Colin McRae Dirt, Race Driver and Formula 1, spoke to Eurogamer about how Microsoft's button-free controller could be used or abused by the genre:
The sensation of waving your arms around in front of your face to control a steering wheel – we're always going to need the control pad as the primary way of racing a car down a stage.
Presumably Coleman has seen the video outing Kinect Joy Ride's shameful auto-steering secret, which certainly does little to disprove his claims, but videos of Forza 4's Kinect support look like they may pan out well.
Do you agree that Kinect is a bad fit for the racing genre? How do you think the sensor may be used for future driving games?
User Comments
1. teamdoa 11 Feb 2011, 23:48 GMT
Like the real thing, driving needs a physical wheel. It would be cool to somehow track your head movements so you could look around while driving from a inside view though.
2. SUPERGHOST 12 Feb 2011, 16:10 GMT
I am inclined to agree. A certain level of feedback or physicality is required for racing. As a game mode in Forza, Ok. As a stand alone, I don't think so.
3. safrono 14 Feb 2011, 14:00 GMT
No motion controller of any type on any system is going to work 100% with a serious dring game, people will always use a wheel or controller over any motion system BUT Kinect has really good possibilities if it is used in conjuntion with the controller/wheel for tracking your head, certain arm movements and viewing around the car etc so hopefully they will impliment it in this sort of way....